Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
21 lines
492 B
C++
21 lines
492 B
C++
// EditorEntityData.cpp: implementation of the CEditorEntityData class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "EditorEntityData.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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CEditorEntityData::CEditorEntityData()
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{
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VOffset=0.0f;
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}
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CEditorEntityData::~CEditorEntityData()
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{
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}
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