Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
27 lines
306 B
C++
27 lines
306 B
C++
#pragma once
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#include "Command.h"
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class RevolveCommand :
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public Command
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{
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public:
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RevolveCommand();
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virtual ~RevolveCommand();
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//Member Variables
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Point3D
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origin;
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Stuff::Scalar
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deltaRevolution;
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void
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Revolve(
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Stuff::Scalar revolution
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);
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void
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Undo();
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};
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