Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
#if !defined(AFX_TRANSDLG_H__2A1478C4_F96A_11D2_8457_00105A17BC83__INCLUDED_)
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#define AFX_TRANSDLG_H__2A1478C4_F96A_11D2_8457_00105A17BC83__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// TransDlg.h : header file
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//
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#include "EditorEntityData.h"
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namespace Adept
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{
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class Entity;
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};
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/////////////////////////////////////////////////////////////////////////////
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// CTransDlg dialog
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class CTransDlg : public CDialog
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{
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// Construction
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public:
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CTransDlg(CWnd* pParent = NULL); // standard constructor
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~CTransDlg();
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float m_Oldx;
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float m_Oldy;
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float m_Oldz;
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float m_Oldyaw;
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float m_Oldpitch;
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float m_Oldroll;
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float m_OldYOffset;
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Adept::Entity* object;
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CEditorEntityData* ObjData;
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void SetValues();
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void SetValues(float x, float y, float z, float yoff, float yaw, float pitch, float roll, Adept::Entity* obj);
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void SetObject(Adept::Entity* obj, CEditorEntityData *obdat);
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void CheckObject(Adept::Entity* obj);
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// Dialog Data
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//{{AFX_DATA(CTransDlg)
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enum { IDD = IDD_DLGTRANS };
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float m_YOffset;
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float m_X;
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float m_Y;
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float m_Yaw;
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float m_Z;
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float m_Pitch;
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float m_Roll;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CTransDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CTransDlg)
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virtual void OnOK();
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virtual void OnCancel();
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afx_msg void OnKillfocusEdittransz();
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afx_msg void OnKillfocusEdittransyaw();
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afx_msg void OnKillfocusEdittransy();
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afx_msg void OnKillfocusEdittransx();
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afx_msg void OnKillfocusEdittransroll();
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afx_msg void OnKillfocusEdittranspitch();
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virtual BOOL OnInitDialog();
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afx_msg void OnClose();
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afx_msg void OnMyok();
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afx_msg void OnKillfocusEdityoff();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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void TransUpdate();
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void MyOK();
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_TRANSDLG_H__2A1478C4_F96A_11D2_8457_00105A17BC83__INCLUDED_)
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