Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#if !defined(AFX_AUDIOFILEDLG_H__26B6DE88_7DFE_42C8_B499_5BA6C0D7F4A6__INCLUDED_)
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#define AFX_AUDIOFILEDLG_H__26B6DE88_7DFE_42C8_B499_5BA6C0D7F4A6__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// AudioFileDlg.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CAudioFileDlg dialog
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class CAudioFileDlg : public CDialog
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{
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// Construction
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public:
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CAudioFileDlg(CString mis_name,CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CAudioFileDlg)
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enum { IDD = IDD_AUDIOFILEDLG };
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CListBox m_NewFileList;
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CListBox m_AudList;
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CString m_AudName;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CAudioFileDlg)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void PruneNewList();
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void FillNewList();
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CString MisName,*CurStr;
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// Generated message map functions
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//{{AFX_MSG(CAudioFileDlg)
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afx_msg void OnAdd();
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afx_msg void OnDelete();
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virtual void OnCancel();
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virtual void OnOK();
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virtual BOOL OnInitDialog();
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afx_msg void OnSelchangeAudiolist();
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afx_msg void OnChangeAudname();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_AUDIOFILEDLG_H__26B6DE88_7DFE_42C8_B499_5BA6C0D7F4A6__INCLUDED_)
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