Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
// DrawInfo.h: interface for the DrawInfo class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_DRAWINFO_H__6BA54536_57E6_4CD5_84C3_F1AE4F38038E__INCLUDED_)
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#define AFX_DRAWINFO_H__6BA54536_57E6_4CD5_84C3_F1AE4F38038E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ViewWindowInfo.h"
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class DrawInfo
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{
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protected:
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CPen *PenArray;
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CBrush HelperBrush;
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int CurrentPen;
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CDC *pDC;
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const static char *PenName[];
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public:
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bool UseBrushes;
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enum PenTypes { SelectPen=0,
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HelperPen,
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VehiclePen,
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BuildingPen,
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CulturalPen,
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MechPen,
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ExtraHelperPen,
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WarningPen,
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NonComPen,
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PenCount};
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ViewWindowInfo vinf;
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CDC *GetDC() {return pDC;}
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void SetDC(CDC *dc) {pDC=dc; CurrentPen=-1;}
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void SetPen(int pen);
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CPen *GetPen(int pen) {Verify(pen<PenCount); return PenArray+pen;}
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CString GetPenName(int pen) { Verify(pen<PenCount); return CString(PenName[pen]);}
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void SetPenColor(int idx,COLORREF ref);
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COLORREF GetPenColor(int idx);
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void SaveToReg();
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void LoadFromReg();
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DrawInfo();
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virtual ~DrawInfo();
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};
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#endif // !defined(AFX_DRAWINFO_H__6BA54536_57E6_4CD5_84C3_F1AE4F38038E__INCLUDED_)
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