Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
// GUICamera.cpp: implementation of the GUICamera class.
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//
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//////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "MW4GameEd2.h"
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#include "GUICamera.h"
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#include <MW4\CameraShip.hpp>
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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GUICamera::GUICamera()
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{
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Changeable=false;
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}
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void GUICamera::Copy(GUICamera &obj)
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{
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EdGameObject::Copy(obj);
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}
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EdGUIObject *GUICamera::Clone()
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{
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GUICamera *obj=new GUICamera;
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obj->Copy(*this);
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return obj;
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}
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GUICamera::GUICamera(CString name,Point3D &pnt)
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{
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BuildFrom(CString("Misc\\CameraShip\\CameraShip.instance"),name);
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SetPos(pnt);
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}
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void GUICamera::BuildDisplayInfoFromData()
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{
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if(LineList) delete LineList;
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Scalar rad=5;
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LineCount=17;
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LineList=new GUILine[LineCount];
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LineList[0].SetLine(Point3D(-rad,-rad,-rad),
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Point3D(rad,-rad,-rad));
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LineList[1].SetLine(Point3D(rad,-rad,-rad),
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Point3D(rad,-rad,rad));
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LineList[2].SetLine(Point3D(rad,-rad,rad),
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Point3D(-rad,-rad,rad));
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LineList[3].SetLine(Point3D(-rad,-rad,rad),
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Point3D(-rad,-rad,-rad));
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LineList[4].SetLine(Point3D(-rad,rad,-rad),
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Point3D(rad,rad,-rad));
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LineList[5].SetLine(Point3D(rad,rad,-rad),
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Point3D(rad,rad,rad));
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LineList[6].SetLine(Point3D(rad,rad,rad),
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Point3D(-rad,rad,rad));
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LineList[7].SetLine(Point3D(-rad,rad,rad),
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Point3D(-rad,rad,-rad));
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LineList[8].SetLine(Point3D(-rad,-rad,-rad),
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Point3D(-rad,rad,-rad));
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LineList[9].SetLine(Point3D(rad,-rad,rad),
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Point3D(rad,rad,rad));
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LineList[10].SetLine(Point3D(-rad,-rad,rad),
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Point3D(-rad,rad,rad));
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LineList[11].SetLine(Point3D(rad,-rad,-rad),
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Point3D(rad,rad,-rad));
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LineList[12].SetLine(Point3D(rad*0.05f,rad*0.05f,rad),
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Point3D(rad*0.05f,rad*0.05f,rad*3));
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LineList[13].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3),
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Point3D(rad,rad*0.05f,rad*2));
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LineList[14].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3),
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Point3D(-rad,rad*0.05f,rad*2));
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LineList[15].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3),
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Point3D(rad*0.05f,rad,rad*2));
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LineList[16].SetLine(Point3D(rad*0.05f,rad*0.05f,rad*3),
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Point3D(rad*0.05f,-rad,rad*2));
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BuildRadius();
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}
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GUICamera::~GUICamera()
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{
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}
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