Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
#if !defined(AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_)
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#define AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// MissionPropsPanel.h : header file
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//
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class UndoCommand;
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/////////////////////////////////////////////////////////////////////////////
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// CMissionPropsPanel dialog
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#include"PanelDlg.h"
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class ObjectManager;
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class CMissionPropsPanel : public CPanelDlg
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{
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// Construction
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public:
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CMissionPropsPanel(ObjectManager *gobj,UndoCommand **cmd,CWnd* pParent = NULL); // standard constructor
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ObjectManager *ObjMan;
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UndoCommand **CmdList;
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// Dialog Data
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//{{AFX_DATA(CMissionPropsPanel)
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enum { IDD = IDD_MISSIONPROPERTIES };
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CComboBox m_NightWeather;
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CComboBox m_DayWeather;
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CComboBox m_DaySkyList;
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CComboBox m_NightSkyList;
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BOOL m_Night;
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BOOL m_Respawn;
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BOOL m_RunningLight;
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BOOL m_SearchLight;
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float m_HSEff;
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CString m_WatLevel;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CMissionPropsPanel)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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void FillEffectList(CComboBox *box);
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// Generated message map functions
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//{{AFX_MSG(CMissionPropsPanel)
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virtual void OnOK();
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virtual void OnCancel();
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virtual BOOL OnInitDialog();
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afx_msg void OnMpgames();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MISSIONPROPSPANEL_H__A4339E38_6F57_47A8_A513_019A5FE31BF2__INCLUDED_)
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