Files
firestorm/Gameleap/code/mw4/Code/MW4GameEd2/MissionReport.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

103 lines
2.0 KiB
C++

// MissionReport.h: interface for the CMissionReport class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MISSIONREPORT_H__6BB11838_FBA2_4633_9824_255A025665EF__INCLUDED_)
#define AFX_MISSIONREPORT_H__6BB11838_FBA2_4633_9824_255A025665EF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
namespace Adept
{
class Entity;
};
class CMissionReport;
class CZoneReport
{
friend class CMissionReport;
protected:
enum BasicTypes {
MR_TURRET=0,
MR_CULTURAL,
MR_MECH,
MR_VEHICLE,
MR_BUILDING,
MR_NAVPOINT,
MR_DROPZONE,
MR_AI,
MR_NONCOM,
MR_PATH,
MR_CAMERASHIP,
MR_EFFECT,
MR_UNKNOWN,
MR_OBJECTIVE,
MR_SEARCHLIGHT,
MR_TYPECOUNT
} ;
class ReportModel
{
public:
CString Name;
BasicTypes Type;
int Count;
};
class TileViolator
{
public:
CString Name;
};
int BasicTypeCount[MR_TYPECOUNT];
static char *BasicTypeName[];
ReportModel *Models;
TileViolator *Violators;
int UniqueModelCount;
int ViolatorCount;
int EntityCount;
BasicTypes GetType(Adept::Entity *entity);
float StartX,StartZ;
char RChar,CChar;
virtual bool InZone(Adept::Entity *entity);
public:
void CountTypes(float x,float z);
CZoneReport() { Models=NULL; Violators=NULL; }
int GetEntityCount() {return EntityCount;}
int GetModelCount() {return UniqueModelCount;}
int GetViolatorCount() {return ViolatorCount;}
void GetReport(CString &str);
virtual ~CZoneReport();
};
class CMissionReport:public CZoneReport
{
protected:
CZoneReport *ZoneRep;
int ZoneCount;
CString MissionName;
void CountTypes();
int *TileEntityCount;
BYTE TileRows,TileCols;
public:
CString GetMissionName() {return MissionName;}
CMissionReport();
bool InZone(Adept::Entity *entity) {return true;}
void GetReport(CString &str);
virtual ~CMissionReport();
};
#endif // !defined(AFX_MISSIONREPORT_H__6BB11838_FBA2_4633_9824_255A025665EF__INCLUDED_)