Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
#if !defined(AFX_OBJMANFRAME_H__94F5E7BE_E46D_416D_8D1E_04214CD2C2A4__INCLUDED_)
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#define AFX_OBJMANFRAME_H__94F5E7BE_E46D_416D_8D1E_04214CD2C2A4__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ObjManFrame.h : header file
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//
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class ObjectManager;
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class CObjTreeView;
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class CObjListView;
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/////////////////////////////////////////////////////////////////////////////
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// CObjManFrame frame
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class CObjManFrame : public CFrameWnd
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{
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public:
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// DECLARE_DYNCREATE(CObjManFrame)
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CObjManFrame(ObjectManager *objman,CWnd *parent); // protected constructor used by dynamic creation
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protected:
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CSplitterWnd m_splitter;
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ObjectManager *ObjMan;
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CImageList m_ImageList;
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CObjTreeView *TreePane;
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CObjListView *ListPane;
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// Attributes
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public:
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void RefreshList();
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void UpdateSelState();
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void LoadFromReg();
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void SaveToReg();
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CObjManFrame)
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//}}AFX_VIRTUAL
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// Implementation
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virtual ~CObjManFrame();
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void Refresh(bool expandlist=false);
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protected:
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// Generated message map functions
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//{{AFX_MSG(CObjManFrame)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnClose();
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afx_msg void OnEditCopy();
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afx_msg void OnEditCut();
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afx_msg void OnEditDelete();
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afx_msg void OnEditGroup();
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afx_msg void OnEditUngoup();
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afx_msg void OnEditUndo();
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afx_msg void OnUpdateEditUndo(CCmdUI* pCmdUI);
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afx_msg void OnEditRedo();
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afx_msg void OnUpdateEditRedo(CCmdUI* pCmdUI);
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afx_msg void OnEditPaste();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OBJMANFRAME_H__94F5E7BE_E46D_416D_8D1E_04214CD2C2A4__INCLUDED_)
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