Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
#if !defined(AFX_OVERFRAME_H__DBF18826_E380_460F_A301_A6B18750B8C2__INCLUDED_)
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#define AFX_OVERFRAME_H__DBF18826_E380_460F_A301_A6B18750B8C2__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// OverFrame.h : header file
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//
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#include "OverviewWindow.h"
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/////////////////////////////////////////////////////////////////////////////
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// COverFrame frame
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class COverFrame : public CFrameWnd
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{
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// DECLARE_DYNCREATE(COverFrame)
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protected:
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CStatusBar m_wndStatusBar;
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CToolBar m_wndToolBar;
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// Attributes
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public:
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COverFrame(ObjectManager *objman,CWnd *parent); // protected constructor used by dynamic creation
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OverviewWindow m_wndView;
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void SaveToReg();
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void LoadFromReg();
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(COverFrame)
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public:
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virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~COverFrame();
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// Generated message map functions
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//{{AFX_MSG(COverFrame)
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
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afx_msg void OnSetFocus(CWnd* pOldWnd);
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afx_msg void OnSizing(UINT fwSide, LPRECT pRect);
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afx_msg void OnSize(UINT nType, int cx, int cy);
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afx_msg void OnClose();
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afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
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afx_msg void OnPaint();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_OVERFRAME_H__DBF18826_E380_460F_A301_A6B18750B8C2__INCLUDED_)
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