Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
24 lines
477 B
C++
24 lines
477 B
C++
/**********************************************************************
|
|
*<
|
|
FILE: utilexp.h
|
|
|
|
DESCRIPTION:
|
|
|
|
CREATED BY: Dan Silva
|
|
|
|
HISTORY:
|
|
|
|
*> Copyright (c) 1994, All Rights Reserved.
|
|
**********************************************************************/
|
|
|
|
#ifndef __UTILEXPORT__H
|
|
#define __UTILEXPORT__H
|
|
|
|
#ifdef BLD_UTIL
|
|
#define UtilExport __declspec( dllexport )
|
|
#else
|
|
#define UtilExport __declspec( dllimport )
|
|
#endif
|
|
|
|
#endif // __UTILEXPORT__H
|