Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
246 lines
6.5 KiB
C++
246 lines
6.5 KiB
C++
//===========================================================================//
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// File: cmpnnt.cc //
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// Project: MUNGA Brick: Entity //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/14/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "AdeptHeaders.hpp"
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#include "Renderer.hpp"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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bool
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ComponentID::operator==(const ComponentID& component) const
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{
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return
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component.scriptResourceID == scriptResourceID
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&& component.componentNumber == componentNumber;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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bool
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ComponentID::operator!=(const ComponentID& component) const
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{
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return
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component.scriptResourceID != scriptResourceID
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|| component.componentNumber != componentNumber;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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bool
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ComponentID::operator>(const ComponentID& component) const
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{
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return
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(component.scriptResourceID == scriptResourceID) ?
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(componentNumber > component.componentNumber) :
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(scriptResourceID > component.scriptResourceID);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Component ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Shared Data Support
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//
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Component::ClassData*
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Component::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Component::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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ComponentClassID,
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"Adept::Component",
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Receiver::DefaultData,
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0,
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NULL
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Component::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Component::Component(ClassData *class_data):
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Receiver(class_data)
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{
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componentWeb = NULL;
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componentFlags = 0;
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componentID.scriptResourceID = ResourceID::Null;
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componentID.componentNumber = 0;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Component::~Component()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Component::Component(
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ClassData *class_data,
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MemoryStream *stream,
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ComponentWeb *owning_web
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):
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Receiver(class_data)
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{
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Check_Object(stream);
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Check_Object(owning_web);
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componentWeb = owning_web;
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//
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//----------------------------------------
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// Read the flags and set the component ID
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//----------------------------------------
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//
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componentID.scriptResourceID = owning_web->GetScriptResourceID();
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*stream >> componentID.componentNumber;
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*stream >> componentFlags;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Component::SkipStreamData(MemoryStream *stream)
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{
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Check_Object(this);
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Check_Object(stream);
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//
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//----------------------------------------
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// Read the flags and set the component ID
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//----------------------------------------
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//
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int id;
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*stream >> id;
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Verify(id == componentID.componentNumber);
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int flags;
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*stream >> flags;
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Verify(flags == componentFlags);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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unsigned
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Component::GetStreamSize(MemoryStream *stream)
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{
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return 2*sizeof(int);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Component*
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Component::DoesComponentExist(
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MemoryStream *stream,
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ComponentWeb *web
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)
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{
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Check_Object(stream);
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Check_Object(web);
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//
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//------------------------------------------------------------------------
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// Read the component number and flags from the stream, then rewind it for
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// the constructor
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//------------------------------------------------------------------------
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//
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ComponentID id;
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id.scriptResourceID = web->GetScriptResourceID();
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*stream >> id.componentNumber;
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int flags;
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*stream >> flags;
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stream->RewindPointer(sizeof(id.componentNumber) + sizeof(flags));
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//
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//-----------------------------------------------
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// Only renderers currently share data components
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//-----------------------------------------------
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//
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if (!(flags & SharedFlag))
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{
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return NULL;
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}
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RendererComponentWeb *renderer_web =
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Cast_Object(RendererComponentWeb*, web);
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Renderer* renderer = renderer_web->GetRenderer();
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Check_Object(renderer);
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return renderer->FindSharedComponent(id);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Component::ReadInputsFromStream(
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MemoryStream *stream,
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ComponentWeb *owning_web
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)
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{
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Check_Object(this);
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Check_Object(stream);
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Check_Object(owning_web);
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//
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//----------------------
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// Connect to the inputs
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//----------------------
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//
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unsigned i, number_of_entries;
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*stream >> number_of_entries;
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ComponentID component_id;
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component_id.scriptResourceID = owning_web->GetScriptResourceID();
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for (i = 0; i < number_of_entries; i++)
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{
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*stream >> component_id.componentNumber;
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Component *component = owning_web->FindComponent(component_id);
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Check_Object(component);
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Channel *channel = Cast_Object(Channel*, component);
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channel->AddDependant(this);
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Component::Execute()
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{
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Check_Object(this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Component::ChannelChanged(Channel *channel)
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{
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Check_Object(this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Component::TestInstance()
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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