Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
172 lines
3.9 KiB
C++
172 lines
3.9 KiB
C++
#pragma once
|
|
|
|
#include "Adept.hpp"
|
|
#include "State.hpp"
|
|
|
|
namespace Adept {
|
|
|
|
class Entity;
|
|
|
|
//##########################################################################
|
|
//##################### Entity::StateEngine ##########################
|
|
//##########################################################################
|
|
|
|
class Entity__ExecutionStateEngine__ClassData;
|
|
|
|
class Entity__ExecutionStateEngine:
|
|
public StateEngine
|
|
{
|
|
public:
|
|
static void
|
|
InitializeClass();
|
|
static void
|
|
TerminateClass();
|
|
|
|
typedef StateEngine BaseClass;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Inheritance support
|
|
//
|
|
public:
|
|
typedef Entity__ExecutionStateEngine__ClassData ClassData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Run-time Construction and Destruction Support
|
|
//
|
|
public:
|
|
typedef Entity__ExecutionStateEngine*
|
|
(*Factory)(
|
|
Entity *entity,
|
|
const FactoryRequest *request
|
|
);
|
|
|
|
static Entity__ExecutionStateEngine*
|
|
Make(
|
|
Entity *entity,
|
|
const FactoryRequest *request
|
|
);
|
|
|
|
protected:
|
|
Entity__ExecutionStateEngine(
|
|
ClassData *class_data,
|
|
Entity *entity,
|
|
const FactoryRequest *request
|
|
);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Class Data support
|
|
//
|
|
public:
|
|
ClassData*
|
|
GetClassData();
|
|
static ClassData
|
|
*DefaultData;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// State stuff
|
|
//
|
|
public:
|
|
enum {
|
|
NeverExecuteState = StateEngine::StateCount,
|
|
AlwaysExecuteState,
|
|
ExecuteOnceState,
|
|
StateCount
|
|
};
|
|
|
|
int
|
|
RequestState(
|
|
int new_state,
|
|
void* data = NULL
|
|
);
|
|
|
|
protected:
|
|
static const StateEntry
|
|
StateEntries[];
|
|
|
|
Entity
|
|
*owningEntity;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
void
|
|
TestInstance();
|
|
};
|
|
|
|
//##########################################################################
|
|
//##### Entity::StateEngine::ClassData ##########
|
|
//##########################################################################
|
|
|
|
class Entity__ExecutionStateEngine__ClassData:
|
|
public StateEngine::ClassData
|
|
{
|
|
friend class Entity__ExecutionStateEngine;
|
|
|
|
public:
|
|
typedef StateEngine::ClassData BaseClass;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Construction and Destruction
|
|
//
|
|
public:
|
|
Entity__ExecutionStateEngine__ClassData(
|
|
Stuff::RegisteredClass::ClassID class_id,
|
|
const char *class_name,
|
|
StateEngine::ClassData *parent,
|
|
int state_count,
|
|
const StateEngine__StateEntry *state_entries,
|
|
Entity__ExecutionStateEngine::Factory engine_factory,
|
|
Entity__ExecutionStateEngine::FactoryRequest::Factory request_factory
|
|
):
|
|
StateEngine__ClassData(
|
|
class_id,
|
|
class_name,
|
|
parent,
|
|
state_count,
|
|
state_entries,
|
|
(StateEngine::Factory)engine_factory,
|
|
request_factory
|
|
)
|
|
{}
|
|
|
|
Entity__ExecutionStateEngine*
|
|
Make(
|
|
Entity *entity,
|
|
const Entity__ExecutionStateEngine::FactoryRequest *request
|
|
)
|
|
{
|
|
Check_Object(this); Check_Pointer(entity); Check_Object(request);
|
|
Check_Pointer(engineFactory);
|
|
return (*(Entity__ExecutionStateEngine::Factory)engineFactory)(entity, request);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Test Support
|
|
//
|
|
public:
|
|
void
|
|
TestInstance();
|
|
};
|
|
|
|
inline Entity__ExecutionStateEngine::Entity__ExecutionStateEngine(
|
|
ClassData *class_data,
|
|
Entity *entity,
|
|
const FactoryRequest *request
|
|
):
|
|
BaseClass(class_data, request),
|
|
owningEntity(entity)
|
|
{
|
|
Check_Pointer(entity);
|
|
}
|
|
|
|
inline Entity__ExecutionStateEngine::ClassData*
|
|
Entity__ExecutionStateEngine::GetClassData()
|
|
{
|
|
Check_Object(this);
|
|
return Cast_Pointer(ClassData*, classData);
|
|
}
|
|
|
|
}
|
|
|