Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
127 lines
3.5 KiB
C++
127 lines
3.5 KiB
C++
//===========================================================================//
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// File: cmpnnt.cc //
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// Project: MUNGA Brick: Entity //
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// Contents: //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 12/14/94 ECH Initial coding. //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#include "AdeptHeaders.hpp"
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#include "ComponentHeaders.hpp"
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#include "AttributeWatcher.hpp"
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StateWatcher::ClassData*
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StateWatcher::DefaultData = NULL;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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StateWatcher::InitializeClass()
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{
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Verify(!DefaultData);
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DefaultData =
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new ClassData(
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StateWatcherClassID,
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"Adept::StateWatcher",
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ChannelOf<int>::DefaultData,
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0,
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NULL
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);
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Register_Object(DefaultData);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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StateWatcher::TerminateClass()
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{
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Unregister_Object(DefaultData);
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delete DefaultData;
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DefaultData = NULL;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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StateWatcher::~StateWatcher()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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StateWatcher*
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StateWatcher::Make(
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MemoryStream *stream,
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ComponentWeb *owning_web,
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Entity *entity
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)
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{
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return
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new StateWatcher(
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DefaultData,
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stream,
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owning_web,
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entity
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);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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StateWatcher::StateWatcher(
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ClassData *class_data,
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MemoryStream *stream,
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ComponentWeb *owning_web,
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Entity *entity
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):
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ChannelOf<int>(class_data, stream, owning_web)
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{
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int attribute_id;
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*stream >> attribute_id >> oldStateMatch >> newStateMatch;
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Check_Object(entity);
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AttributeEntry *attribute_entry = entity->GetAttributeEntry(attribute_id);
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Check_Object(attribute_entry);
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#if defined(_ARMOR)
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RegisteredClass::ClassData *entry_class_data;
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entry_class_data = FindClassData(attribute_entry->attributeType);
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Check_Object(entry_class_data);
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Verify(entry_class_data->IsDerivedFrom(StateEngine::DefaultData));
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#endif
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attribute_entry->GetValue(entity, &stateEngine);
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Check_Object(stateEngine);
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stateEngine->AddWatcher(this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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StateWatcher::Execute()
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{
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Check_Object(stateEngine);
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int old_state = stateEngine->GetOldState();
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channelOutput = stateEngine->GetState();
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if (
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(oldStateMatch == -1 || oldStateMatch == old_state)
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&& (newStateMatch == -1 || newStateMatch == channelOutput)
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)
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{
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NotifyDependantsOfChange();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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StateWatcher::TestInstance()
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{
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Verify(IsDerivedFrom(DefaultData));
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}
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