Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
283 B
Plaintext
12 lines
283 B
Plaintext
[
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uuid(43750760-625d-11d3-9155-00aa00c14b4e),
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version(1.0),
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]
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interface ComLine
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{
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void ExecuteLine([in, string] const char * pszString);
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int NumOutputLines(void);
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void GetOutputLine([in] int size,[out, string, size_is(size)] char * pszString);
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void Shutdown(void);
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}
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