Files
firestorm/Gameleap/code/mw4/Libraries/comline/server/server.dsp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

212 lines
7.1 KiB
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# Microsoft Developer Studio Project File - Name="server" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
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CFG=server - Win32 icecap
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "server.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "server.mak" CFG="server - Win32 icecap"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "server - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "server - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "server - Win32 Armor" (based on "Win32 (x86) Static Library")
!MESSAGE "server - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE "server - Win32 icecap" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
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# ADD CPP /nologo /G6 /Zp4 /MD /W3 /Zi /Ox /Ot /Oa /Og /Oi /Gy /I ".." /I "..\..\..\Libraries" /I "..\..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "WIN32" /D "COMSERVER" /YX /FD /c
# SUBTRACT CPP /WX /Fr
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# Begin Target
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# Name "server - Win32 Debug"
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# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# End Source File
# Begin Source File
SOURCE=..\comline.idl
# End Source File
# Begin Source File
SOURCE=.\comline_s.c
# End Source File
# Begin Source File
SOURCE=..\comutil.cpp
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# Begin Source File
SOURCE=.\server.cpp
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