Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
79 lines
2.7 KiB
C++
79 lines
2.7 KiB
C++
//===========================================================================//
|
|
// File: node.cc //
|
|
// Project: MUNGA Brick: Connection Library //
|
|
// Contents: Implementation details of Node class //
|
|
//---------------------------------------------------------------------------//
|
|
// Date Who Modification //
|
|
// -------- --- ---------------------------------------------------------- //
|
|
// 09/29/94 ECH Initial coding. //
|
|
// 10/20/94 JMA Fixed style stuff. //
|
|
// 10/23/94 ECH Added greater deletion safety //
|
|
// 10/28/94 JMA Made compatible with SGI CC //
|
|
// 11/03/94 ECH Made compatible with BC4.0 //
|
|
// 11/05/94 JMA Made compatible with GNU C++, moved ReleaseSocketLink into //
|
|
// the virtual data field //
|
|
// 11/08/94 ECH Made compatible with BC4.0 //
|
|
// 12/01/94 JMA Made compatible with SGI CC //
|
|
// 12/12/94 ECH Changed release handler //
|
|
//---------------------------------------------------------------------------//
|
|
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
|
|
// All Rights reserved worldwide //
|
|
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
|
|
//===========================================================================//
|
|
|
|
#include "StuffHeaders.hpp"
|
|
|
|
Node::ClassData*
|
|
Node::DefaultData = NULL;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
Node::InitializeClass()
|
|
{
|
|
Verify(!DefaultData);
|
|
DefaultData =
|
|
new ClassData(
|
|
NodeClassID,
|
|
"Stuff::Node",
|
|
Plug::DefaultData
|
|
);
|
|
Register_Object(DefaultData);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
Node::TerminateClass()
|
|
{
|
|
Unregister_Object(DefaultData);
|
|
delete DefaultData;
|
|
DefaultData = NULL;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Node ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
Node::Node(ClassData *class_data):
|
|
Plug(class_data)
|
|
{
|
|
}
|
|
|
|
Node::~Node()
|
|
{
|
|
Check_Object(this);
|
|
}
|
|
|
|
void
|
|
Node::ReleaseLinkHandler(Socket*, Plug*)
|
|
{
|
|
Check_Object(this);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
Node::TestInstance()
|
|
{
|
|
Verify(IsDerivedFrom(DefaultData));
|
|
}
|