Files
firestorm/Gameleap/code/mw4/Libraries/stuff/Node.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

74 lines
2.6 KiB
C++

//===========================================================================//
// File: node.hh //
// Project: MUNGA Brick: Connection Library //
// Contents: Interface specification for base node class //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 09/29/94 ECH Initial coding. //
// 10/20/94 JMA Fixed style stuff. //
// 10/23/94 ECH Added greater deletion safety //
// 10/28/94 JMA Made compatible with SGI CC //
// 11/08/94 ECH Made compatible with BC4.0 //
// 11/30/94 JMA Adapted to new style conventions //
// 12/06/94 JMA Made virtual data publicly visible //
// 12/12/94 ECH Changed release handler //
// 02/16/95 ECH Removed plug commands, added node command //
// 02/16/95 ECH Removed plug commands, added node command //
//---------------------------------------------------------------------------//
// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#pragma once
#include "Stuff.hpp"
#include "Socket.hpp"
namespace Stuff {
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Node ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
typedef Plug__ClassData Node__ClassData;
class Node:
public Plug
{
public:
static void
InitializeClass();
static void
TerminateClass();
void
TestInstance();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Constructor/Destructor
//
public:
~Node();
protected:
explicit Node(ClassData *class_data);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class Data Support
//
public:
typedef Node__ClassData ClassData;
static ClassData
*DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// plug detachment
//
public:
virtual void
ReleaseLinkHandler(Socket*, Plug*);
};
}