Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
//===========================================================================//
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// File: node.hh //
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// Project: MUNGA Brick: Connection Library //
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// Contents: Interface specification for base node class //
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//---------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ---------------------------------------------------------- //
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// 09/29/94 ECH Initial coding. //
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// 10/20/94 JMA Fixed style stuff. //
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// 10/23/94 ECH Added greater deletion safety //
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// 10/28/94 JMA Made compatible with SGI CC //
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// 11/08/94 ECH Made compatible with BC4.0 //
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// 11/30/94 JMA Adapted to new style conventions //
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// 12/06/94 JMA Made virtual data publicly visible //
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// 12/12/94 ECH Changed release handler //
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// 02/16/95 ECH Removed plug commands, added node command //
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// 02/16/95 ECH Removed plug commands, added node command //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1994-1995, Virtual World Entertainment, Inc. //
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// All Rights reserved worldwide //
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// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
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//===========================================================================//
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#pragma once
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#include "Stuff.hpp"
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#include "Socket.hpp"
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namespace Stuff {
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Node ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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typedef Plug__ClassData Node__ClassData;
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class Node:
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public Plug
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{
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public:
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static void
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InitializeClass();
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static void
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TerminateClass();
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void
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TestInstance();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Constructor/Destructor
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//
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public:
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~Node();
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protected:
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explicit Node(ClassData *class_data);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Class Data Support
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//
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public:
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typedef Node__ClassData ClassData;
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static ClassData
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*DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// plug detachment
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//
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public:
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virtual void
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ReleaseLinkHandler(Socket*, Plug*);
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};
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}
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