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firestorm/Gameleap/code/mw4/Tools/3DSPlugins/MaxControls/ikstuff.h
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49 lines
1.5 KiB
C

#include <windows.h>
#include "Max.h"
#include "3dswin.h"
#include "resource.h"
#include "istdplug.h"
// IK stuff
//
// Function name : DCG_GetSolverPosThresh
// Description :
// Return type : float
// Argument : unsigned int *pFromCtrl
__declspec(dllexport) float DCG_GetSolverPosThresh(unsigned int *pFromCtrl);
// Function name : DCG_SetSolverPosThresh
// Description :
// Return type : void
// Argument : unsigned int *pFromCtrl
// Argument : float f
__declspec(dllexport) void DCG_SetSolverPosThresh(unsigned int *pFromCtrl, float f);
// Function name : DCG_GetSolverRotThresh
// Description :
// Return type : float
// Argument : unsigned int *pFromCtrl
__declspec(dllexport) float DCG_GetSolverRotThresh(unsigned int *pFromCtrl);
// Function name : DCG_SetSolverRotThresh
// Description :
// Return type : void
// Argument : unsigned int *pFromCtrl
// Argument : float f
__declspec(dllexport) void DCG_SetSolverRotThresh(unsigned int *pFromCtrl,float f);
// Function name : DCG_GetSolverIterations
// Description :
// Return type : int
// Argument : unsigned int *pFromCtrl
__declspec(dllexport) int DCG_GetSolverIterations(unsigned int *pFromCtrl);
// Function name : DCG_SetSolverIterations
// Description :
// Return type : void
// Argument : unsigned int *pFromCtrl
// Argument : int i
__declspec(dllexport) void DCG_SetSolverIterations(unsigned int *pFromCtrl,int i);