Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
156 lines
4.0 KiB
C++
156 lines
4.0 KiB
C++
// AnimGenerate.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "AnimGenerate.h"
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#include "AnimGenerateDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAnimGenerateApp
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BEGIN_MESSAGE_MAP(CAnimGenerateApp, CWinApp)
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//{{AFX_MSG_MAP(CAnimGenerateApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CAnimGenerateApp construction
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CAnimGenerateApp::CAnimGenerateApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CAnimGenerateApp object
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CAnimGenerateApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CAnimGenerateApp initialization
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BOOL CAnimGenerateApp::InitInstance()
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{
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AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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CAnimGenerateDlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with OK
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}
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else if (nResponse == IDCANCEL)
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{
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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}
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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int CALLBACK BrowseCallbackProc(HWND hWnd, UINT uMsg, LPARAM lParam, LPARAM lpData)
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{
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RECT rect;
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//
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//Center the browse dialog on the screen...
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//
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switch (uMsg)
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{
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case BFFM_INITIALIZED:
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{
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char szPath[MAX_PATH];
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GetCurrentDirectory(MAX_PATH,szPath);
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SendMessage(hWnd,BFFM_SETSELECTION,TRUE,(LPARAM)szPath);
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if (GetWindowRect(hWnd, &rect))
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{
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SetWindowPos(hWnd,
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HWND_TOP,
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(GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) >> 1,
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(GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) >> 1,
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0,
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0,
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SWP_NOSIZE);
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}
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}
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}
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return 0;
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}
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CString CAnimGenerateApp::BrowseDirectory(char *,CWnd *pWnd)
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{
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CString str;
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TCHAR szBuffer[MAX_PATH];
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LPITEMIDLIST pidlBrowse,pidlRoot;
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BROWSEINFO bi;
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LPMALLOC lpMalloc;
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SHGetMalloc(&lpMalloc);
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ASSERT(lpMalloc);
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bi.hwndOwner = pWnd->GetSafeHwnd();
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// Get the ID for the "My Computer" root folder
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SHGetSpecialFolderLocation(pWnd->GetSafeHwnd(),CSIDL_DRIVES,&pidlRoot);
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bi.pidlRoot = pidlRoot;
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bi.pszDisplayName = szBuffer;
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// Localize the descriptive text
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bi.lpszTitle = "Select Destination Folder";
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// BIF_EDITBOX and BIF_VALIDATE are for versions 4.71 and later, they
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// might be ignored by older versions
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bi.ulFlags = BIF_RETURNONLYFSDIRS | BIF_STATUSTEXT | BIF_EDITBOX;// | BIF_USENEWUI;// | BIF_VALIDATE;
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bi.lParam = 0;
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bi.iImage = NULL;
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bi.lpfn = BrowseCallbackProc;
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//
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//Call the Windows shell folder browsing routine...
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//
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pidlBrowse = SHBrowseForFolder(&bi);
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if (NULL != pidlBrowse)
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{
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if (SHGetPathFromIDList(pidlBrowse, szBuffer))
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{
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if ('\\' == szBuffer[lstrlen(szBuffer)-1])
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szBuffer[lstrlen(szBuffer)-1] = '\0';
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str = CString(szBuffer);
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}
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else
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str = "";
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//
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//Free up shell memory used...
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//
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lpMalloc->Free(pidlBrowse);
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}
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else
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str = "";
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lpMalloc->Free(pidlRoot);
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lpMalloc->Release();
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return str;
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}
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