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firestorm/Gameleap/code/mw4/Tools/AnimScript/AnimScriptView.h
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C++

// AnimScriptView.h : interface of the CAnimScriptView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_)
#define AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CAnimScriptView : public CView
{
protected: // create from serialization only
CAnimScriptView();
DECLARE_DYNCREATE(CAnimScriptView)
// Attributes
public:
CAnimScriptDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimScriptView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
CSplitterWnd m_wndSplitter;
virtual ~CAnimScriptView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CAnimScriptView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in AnimScriptView.cpp
inline CAnimScriptDoc* CAnimScriptView::GetDocument()
{ return (CAnimScriptDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMSCRIPTVIEW_H__7CADECCC_6795_11D3_9C1B_00609712FBEF__INCLUDED_)