Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
// EffectEditDlg.h : header file
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//
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#if !defined(AFX_EFFECTEDITDLG_H__E9B01106_1E1A_11D4_9155_00A0CC5275E1__INCLUDED_)
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#define AFX_EFFECTEDITDLG_H__E9B01106_1E1A_11D4_9155_00A0CC5275E1__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
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// CEffectEditDlg dialog
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class CEffectEditDlg : public CDialog
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{
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// Construction
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public:
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CEffectEditDlg(CWnd* pParent = NULL); // standard constructor
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// Dialog Data
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//{{AFX_DATA(CEffectEditDlg)
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enum { IDD = IDD_EFFECTEDIT_DIALOG };
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CButton m_Loop;
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CButton m_Fog;
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CButton m_DataStartRunning;
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CButton m_LockButton;
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CListBox m_MasterList;
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CTreeCtrl m_EffectList;
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CString m_Audio;
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CString m_Video;
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CString m_Sound;
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CString m_ContentEntry[18];
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float m_MaxRange;
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float m_MinRange;
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float m_TransX;
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float m_TransY;
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float m_TransZ;
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//}}AFX_DATA
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CEffectEditDlg)
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public:
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virtual BOOL DestroyWindow();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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HICON m_hIcon;
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bool m_Locked;
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void ClearAudioDialog (void);
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void ClearVideoDialog (void);
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void ClearDialog (void);
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void ClearEffectDialog (void);
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void ClearContentDialog (void);
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void HandleContentClick (int id);
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void StripPathFolder (CString& path,CString& folder); // path is full at start
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// Generated message map functions
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//{{AFX_MSG(CEffectEditDlg)
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virtual BOOL OnInitDialog();
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afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
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afx_msg void OnPaint();
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afx_msg HCURSOR OnQueryDragIcon();
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afx_msg void OnSelchangedEffectlist(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnAdd();
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afx_msg void OnSelchangeMasterlist();
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afx_msg void OnClose();
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afx_msg void OnLockcheck();
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afx_msg void OnSoundselect();
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afx_msg void OnDatastartrun();
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afx_msg void OnSelchangingEffectlist(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnFog();
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afx_msg void OnLoop();
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afx_msg void OnUpdateMaxrangeedit();
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afx_msg void OnUpdateMinrangeedit();
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afx_msg void OnUpdateTransx();
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afx_msg void OnUpdateTransy();
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afx_msg void OnUpdateTransz();
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afx_msg void OnContent();
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afx_msg void OnContselect1();
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afx_msg void OnContselect2();
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afx_msg void OnContselect3();
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afx_msg void OnContselect4();
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afx_msg void OnContselect5();
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afx_msg void OnContselect6();
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afx_msg void OnContselect7();
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afx_msg void OnContselect8();
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afx_msg void OnContselect9();
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afx_msg void OnContselect10();
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afx_msg void OnContselect11();
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afx_msg void OnContselect12();
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afx_msg void OnContselect13();
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afx_msg void OnContselect14();
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afx_msg void OnContselect15();
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afx_msg void OnContselect16();
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afx_msg void OnContselect17();
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afx_msg void OnContselect18();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_EFFECTEDITDLG_H__E9B01106_1E1A_11D4_9155_00A0CC5275E1__INCLUDED_)
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