Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
// ExpAllOpts.cpp : implementation file
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//
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#include "stdafx.h"
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#include "imagegrinder.h"
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#include "ExpAllOpts.h"
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/////////////////////////////////////////////////////////////////////////////
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// CExpAllOpts dialog
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CExpAllOpts::CExpAllOpts(CWnd* pParent /*=NULL*/)
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: CDialog(CExpAllOpts::IDD, pParent)
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{
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//{{AFX_DATA_INIT(CExpAllOpts)
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m_idata = FALSE;
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m_mti = FALSE;
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m_singletga = FALSE;
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m_tgafiles = FALSE;
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m_usedimagelist = FALSE;
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m_Material = FALSE;
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m_Fgd = FALSE;
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m_IGData = FALSE;
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m_SingleMat = FALSE;
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//}}AFX_DATA_INIT
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}
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void CExpAllOpts::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CExpAllOpts)
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DDX_Check(pDX, IDC_IMAGEDATA, m_idata);
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DDX_Check(pDX, IDC_MTINDEX, m_mti);
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DDX_Check(pDX, IDC_SINGLETGA, m_singletga);
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DDX_Check(pDX, IDC_TGAFILES, m_tgafiles);
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DDX_Check(pDX, IDC_USEDIMAGELIST, m_usedimagelist);
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DDX_Check(pDX, IDC_MATERIAL, m_Material);
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DDX_Check(pDX, IDC_FGD, m_Fgd);
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DDX_Check(pDX, IDC_IGDATA, m_IGData);
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DDX_Check(pDX, IDC_SINGLEMAT, m_SingleMat);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CExpAllOpts, CDialog)
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//{{AFX_MSG_MAP(CExpAllOpts)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CExpAllOpts message handlers
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BOOL CExpAllOpts::OnInitDialog()
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{
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CDialog::OnInitDialog();
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// TODO: Add extra initialization here
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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