Files
firestorm/Gameleap/code/mw4/Tools/ImageGrinder/HeightField.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

27 lines
771 B
C++

// HeightField.h: interface for the HeightField class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HEIGHTFIELD_H__46D028E1_5A10_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_HEIGHTFIELD_H__46D028E1_5A10_11D3_8B36_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <ImageLib\Image.h>
class HeightField : public Image
{
public:
int XLoc,YLoc,XSize,YSize;
enum HFBLENDMODE {HFB_COPY,HFB_ADD,HFB_SUBTRACT,HFB_BLEND,HFB_INVBLEND};
HeightField();
void HFBlendBlt(HeightField &img,RECT dst,RECT &src,HFBLENDMODE bmode,int UserVal=0);
virtual ~HeightField();
};
#endif // !defined(AFX_HEIGHTFIELD_H__46D028E1_5A10_11D3_8B36_00902712C9AE__INCLUDED_)