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firestorm/Gameleap/code/mw4/Tools/ImageGrinder/ImageCache.h
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63 lines
1.3 KiB
C++

// ImageCache.h: interface for the CImageCache class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_IMAGECACHE_H__46D028E9_5A10_11D3_8B36_00902712C9AE__INCLUDED_)
#define AFX_IMAGECACHE_H__46D028E9_5A10_11D3_8B36_00902712C9AE__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "..\..\Libraries\ImageLib\Image.h"
#define MAXIMAGES 1024
class ImageChain
{
protected:
Image OrgImg;
Image *HFImg;
Image *PrvImg;
Image *TNImg;
public:
ImageChain();
void LoadImg(CString str);
void BuildHFImg(int nx,int ny);
void BuildPrvImg(int nx,int ny);
void BuildTNImg(int nx,int ny);
Image *GetImage();
Image *GetHFImage();
Image *GetPrvImage();
Image *GetTNImage();
void SaveChain(FILE *fl);
void LoadChain(FILE *fl);
~ImageChain();
};
class CImageCache
{
protected:
ImageChain *ISet[MAXIMAGES];
int ImgTot;
public:
static void InitInstance();
ImageChain *GetChain(CString &str);
BOOL LoadNextImage(int x,int y);
void SaveCache(CString fname);
void LoadCache(CString fname);
void SaveCache(FILE *fl);
void LoadCache(FILE *fl);
void Clear();
CImageCache();
static CImageCache *Instance;
virtual ~CImageCache();
};
#endif // !defined(AFX_IMAGECACHE_H__46D028E9_5A10_11D3_8B36_00902712C9AE__INCLUDED_)