Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.2 KiB
C++
60 lines
1.2 KiB
C++
// ValueView.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CValueView view
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#if !defined (CVALUEVIEW_H)
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# define CVALUEVIEW_H
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class CValueView;
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#include "childfrm.h"
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#include "traceline.hpp"
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class CValueView : public CView
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{
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protected:
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CValueView(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CValueView)
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// Attributes
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public:
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CChildFrame *myParent;
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CDC *displayMemory;
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Logical windowActive;
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// Operations
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public:
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void Render(CRect placement);
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CValueView)
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public:
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virtual void OnInitialUpdate();
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protected:
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virtual void OnDraw(CDC* pDC); // overridden to draw this view
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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virtual ~CValueView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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//{{AFX_MSG(CValueView)
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afx_msg void OnSize(UINT nType, int cx, int cy);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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#endif
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