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firestorm/Gameleap/code/mw4/Tools/LabRat/comboview.h
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C++

// ComboView.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CComboView form view
#if !defined (CCOMBOVIEW_H)
# define CCOMBOVIEW_H
#ifndef __AFXEXT_H__
#include "afxext.h"
#endif
class CComboView;
#include "childfrm.h"
#include "resource.h"
class CComboView : public CFormView
{
protected:
CComboView(); // protected constructor used by dynamic creation
DECLARE_DYNCREATE(CComboView)
// Form Data
public:
//{{AFX_DATA(CComboView)
enum { IDD = IDD_DROPDIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Attributes
public:
CChildFrame *myParent;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CComboView)
public:
virtual void OnInitialUpdate();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CComboView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(CComboView)
afx_msg void OnEditchangeNumberCombo();
afx_msg void OnSelchangeNumberCombo();
afx_msg void OnSelchangeSecondCombo();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif