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firestorm/Gameleap/code/mw4/Tools/LabRat/style.hpp
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C++

//===========================================================================//
// File: style.hpp
// Project: LabRat
// Contents:
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// 03/20/96 JSE Initial coding. Based off MUNGA Style
//---------------------------------------------------------------------------//
// Copyright (C) 1996, Virtual World Entertainment, Inc. //
// All Rights reserved worldwide //
// This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL //
//===========================================================================//
#if !defined (STYLE_HPP)
# define STYLE_HPP
#define SECONDS(edge_tick, edge_fraction)\
((65536.0f/1193180.0f)*(edge_tick + edge_fraction))
#define BREAKABLE_LINE if(1 != 1){;}
#define endl "\n"
typedef double Time;
typedef float Scalar;
typedef unsigned char Logical; // machine dependant zero/not-zero
typedef unsigned char Byte; // 8 bits unsigned
typedef unsigned short Word; // 16 bits unsigned
typedef unsigned long LWord; // 32 bits unsigned
struct MY_RGB
{
int
red,
green,
blue;
};
enum {
False = 0,
True = 1
};
# define SMALL (1e-4f)
# define Abs(value) ((value>0) ? value : -value)
# define Clamp(v,f,c) (v = ((v<f) ? f : ((v>c) ? c : v)))
# define Max_Clamp(v,c) (v = ((v>c) ? c : v))
# define Is_Many_Bits(value) (Lowbit(value)^value)
# define Low_Bit(value) (value & (-value))
# define Min_Clamp(v,f) (v = ((v<f) ? f : v))
# define Max(a,b) ((a>b) ? a : b)
# define Min(a,b) ((a<b) ? a : b)
# define Sgn(value) ((value<-SMALL) ? -1 : value>SMALL)
#endif