Files
firestorm/Gameleap/code/mw4/Tools/Max43DSPlugins/AnimationSuite/FallTool.hpp
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

65 lines
1.5 KiB
C++

// FallTool.hpp: interface for the FallToolPanel class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_FALLTOOL_HPP__083B9FC6_1396_11D3_915D_00609712FBEF__INCLUDED_)
#define AFX_FALLTOOL_HPP__083B9FC6_1396_11D3_915D_00609712FBEF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#ifdef STRICT // Already defined by stdafx,
#undef STRICT // so we avoid warning linking msg
#endif
#ifdef _MBCS // The same as above
#undef _MBCS
#endif
class FallToolPanel;
#include "AnimationSuite.h"
#ifndef __FALLTOOL__
#define __FALLTOOL__
class FallToolPanel : public UtilityObj
{
protected:
HINSTANCE m_hInstance;
IUtil* m_iu;
HWND m_hPanel;
public:
enum {FALL_LEFT,FALL_RIGHT,FALL_BACK};
Interface* m_ip;
int m_iFallType;
FallToolPanel() : m_iFallType(FALL_RIGHT) {}
virtual ~FallToolPanel() {}
// Overides of the UtilityObj class
void BeginEditParams(Interface* ip, IUtil* iu);
void EndEditParams(Interface* ip, IUtil* iu);
void DeleteThis() {}
void Init(HWND hWnd);
void Destroy(HWND hWnd);
// Specific functions
int ExecuteFallTool();
};
#endif
#endif // !defined(AFX_FALLTOOL_HPP__083B9FC6_1396_11D3_915D_00609712FBEF__INCLUDED_)
/////////////////////////////////////////////////////////////////////////////
// FallToolPanel dialog