Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
62 lines
1.7 KiB
C++
62 lines
1.7 KiB
C++
#if !defined(AFX_NOTATIONDOC_H__8943068C_F629_41C6_917E_A79967AE86EC__INCLUDED_)
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#define AFX_NOTATIONDOC_H__8943068C_F629_41C6_917E_A79967AE86EC__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// NotationDoc.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CNotationDoc document
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#include <stuff\stuff.hpp>
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class CNotationDoc : public CDocument
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{
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protected:
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CNotationDoc(); // protected constructor used by dynamic creation
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DECLARE_DYNCREATE(CNotationDoc)
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// Attributes
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public:
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Stuff::Page *m_pPage;
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Stuff::Note *m_pNote;
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Stuff::NotationFile *GetNotationFile() {return m_pNoteFile;}
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CNotationDoc)
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public:
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virtual void Serialize(CArchive& ar); // overridden for document i/o
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virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
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virtual void SetPathName(LPCTSTR lpszPathName, BOOL bAddToMRU = TRUE);
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protected:
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virtual BOOL OnNewDocument();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CNotationDoc();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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protected:
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Stuff::NotationFile *m_pNoteFile;
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//{{AFX_MSG(CNotationDoc)
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// NOTE - the ClassWizard will add and remove member functions here.
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_NOTATIONDOC_H__8943068C_F629_41C6_917E_A79967AE86EC__INCLUDED_)
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