Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
36 lines
1.3 KiB
Plaintext
36 lines
1.3 KiB
Plaintext
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// Commands (ID_* and IDM_*)
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HID_ADD 0x18003
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HID_ADD_MIPMAP 0x18004
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HID_ADD_RELOADFROMDISK 0x18005
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HID_ADD_READONLY 0x18006
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HID_ADD_MEMORY 0x18007
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HID_ADD_PAGEOUT 0x18008
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HID_ADD_MIPFILTER 0x18009
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HID_ADD_PINKISALPHA 0x1800A
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HID_ADD_BLUEISALPHA 0x1800B
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HID_ADD_NOGAMMA 0x1800C
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HID_ADD_FORMAT 0x1800D
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HID_ADD_RESOURCIFY 0x1800E
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HID_ADD_MEGATEXTURE 0x1800F
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HID_ADD_TEXTUREHINT 0x18010
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HID_REMOVE_TEXTUREHINT 0x18011
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HID_OPEN_TEXTURE 0x18012
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HID_DELETEFROMDISK 0x18013
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// Prompts (IDP_*)
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// Resources (IDR_*)
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HIDR_MAINFRAME 0x20080
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HIDR_MULTITTYPE 0x20081
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HIDR_SUBDOCTYPE 0x20082
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// Dialogs (IDD_*)
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HIDD_ABOUTBOX 0x20064
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HIDD_PROJECT 0x20082
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HIDD_TEXTURE_PROPERTIES 0x20084
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HIDD_MULITRONDOC 0x20085
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HIDD_FILEOPEN 0x20087
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// Frame Controls (IDW_*)
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