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firestorm/Gameleap/code/mw4/Tools/NFO File Editor/NFOBotDlg.cpp
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350 lines
10 KiB
C++

// NFOBotDlg.cpp : implementation file
//
#include "stdafx.h"
#include "NFO File Editor.h"
#include "NFO File EditorDlg.h"
#include "NFOPropertiesDlg.h"
#include "NFOBotDlg.h"
#include "NFOErrorDlg.h"
#if 0 // def _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CNFOBotDlg dialog
CNFOBotDlg::CNFOBotDlg(CWnd* pParent /*=NULL*/)
: CDialog(CNFOBotDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CNFOBotDlg)
//}}AFX_DATA_INIT
}
void CNFOBotDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CNFOBotDlg)
DDX_Control(pDX, IDC_BOT_RULE, m_RuleNum);
DDX_Control(pDX, IDC_BOT_NUM, m_BotCount);
DDX_Control(pDX, IDC_TEAM, m_Team);
DDX_Control(pDX, IDC_MIN_TON, m_MinTon);
DDX_Control(pDX, IDC_MIN_LEVEL, m_MinLevel);
DDX_Control(pDX, IDC_MAX_TON, m_MaxTon);
DDX_Control(pDX, IDC_MAX_LEVEL, m_MaxLevel);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CNFOBotDlg, CDialog)
//{{AFX_MSG_MAP(CNFOBotDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNFOBotDlg message handlers
void CNFOBotDlg::OnOK()
{
CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
// check the validity of the min and max tonnage
if ((m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1) &&
(m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1))
{
if (m_MinTon.GetCurSel() > m_MaxTon.GetCurSel())
{
CNFOErrorDlg dlg;
dlg.m_Error = "The minimum tonnage cannot be larger than the maximum tonnage.";
dlg.DoModal();
return;
}
}
// check the validity of the min and max level
if ((m_MinLevel.GetCurSel() != m_MinLevel.GetCount() - 1) &&
(m_MaxLevel.GetCurSel() != m_MaxLevel.GetCount() - 1))
{
if (m_MinLevel.GetCurSel() > m_MaxLevel.GetCurSel())
{
CNFOErrorDlg dlg;
dlg.m_Error = "The minimum AI level cannot be larger than the maximum AI level.";
dlg.DoModal();
return;
}
}
char bot_count[256];
char team[256];
char max_ton[256];
char min_ton[256];
char max_level[256];
char min_level[256];
// make sure that we get everything from the dialog
m_BotCount.GetLBText(m_BotCount.GetCurSel(), bot_count);
if (m_Team.GetCurSel() != -1)
m_Team.GetLBText(m_Team.GetCurSel(), team);
else
team[0] = '\0';
if (m_MaxTon.GetCurSel() != m_MaxTon.GetCount() - 1)
m_MaxTon.GetLBText(m_MaxTon.GetCurSel(), max_ton);
else
max_ton[0] = '\0';
if (m_MinTon.GetCurSel() != m_MinTon.GetCount() - 1)
m_MinTon.GetLBText(m_MinTon.GetCurSel(), min_ton);
else
min_ton[0] = '\0';
if (m_MaxLevel.GetCurSel() != m_MaxLevel.GetCount() - 1)
m_MaxLevel.GetLBText(m_MaxLevel.GetCurSel(), max_level);
else
max_level[0] = '\0';
if (m_MinLevel.GetCurSel() != m_MinLevel.GetCount() - 1)
m_MinLevel.GetLBText(m_MinLevel.GetCurSel(), min_level);
else
min_level[0] = '\0';
// check the validity of the team min and max level against the bots
if (team[0] != '\0')
{
int team_num = atoi(team) - 1;
TEAM_INFO* pInfo = pParent->FindTeamInfo(pParent->m_PropertyList.GetSelectionMark());
ASSERT(pInfo);
for (int i = 0; i < pInfo->team_count; i++)
{
if ((team_num + 1) == pInfo->team_num[team_num])
{
if ((min_ton[0] != '\0') && (pInfo->max_ton[team_num] != -1))
{
int min_ton_num = atoi(min_ton);
if (min_ton_num > pInfo->max_ton[team_num])
{
char team_max_ton[256];
_itoa(pInfo->max_ton[team_num], team_max_ton, 10);
CNFOErrorDlg dlg;
dlg.m_Error = "The minimum bot tonnage cannot be larger than the maximum team tonnage of ";
dlg.m_Error += team_max_ton;
dlg.m_Error += ".";
dlg.DoModal();
return;
}
}
if ((max_ton[0] != '\0') && (pInfo->min_ton[team_num] != -1))
{
int max_ton_num = atoi(max_ton);
if (max_ton_num < pInfo->min_ton[team_num])
{
char team_min_ton[256];
_itoa(pInfo->min_ton[team_num], team_min_ton, 10);
CNFOErrorDlg dlg;
dlg.m_Error = "The maximum bot tonnage cannot be smaller than the minimum team tonnage of ";
dlg.m_Error += team_min_ton;
dlg.m_Error += ".";
dlg.DoModal();
return;
}
}
break;
}
}
}
// store this in the team list
int curSel;
if (pParent->m_bEditRule)
{
curSel = pParent->m_BotList.GetSelectionMark();
}
else
{
char intbuf[256];
curSel = pParent->m_BotList.GetItemCount();
pParent->m_BotList.InsertItem(curSel, _itoa(curSel, intbuf, 10), 0);
}
pParent->m_BotList.SetItemText(curSel, 1, bot_count);
pParent->m_BotList.SetItemText(curSel, 2, team);
pParent->m_BotList.SetItemText(curSel, 3, max_ton);
pParent->m_BotList.SetItemText(curSel, 4, min_ton);
pParent->m_BotList.SetItemText(curSel, 5, max_level);
pParent->m_BotList.SetItemText(curSel, 6, min_level);
// Once we are done setting the text in the team list, we need to save the team data
int curPSel = pParent->m_PropertyList.GetSelectionMark();
BOT_INFO* pBotdata = pParent->FindBotInfo(curPSel);
ASSERT(pBotdata != NULL);
int count = pParent->m_BotList.GetItemCount();
for (int i = 0; i < count; i++)
{
pParent->m_BotList.GetItemText(i, 1, bot_count, 256);
pParent->m_BotList.GetItemText(i, 2, team, 256);
pParent->m_BotList.GetItemText(i, 3, max_ton, 256);
pParent->m_BotList.GetItemText(i, 4, min_ton, 256);
pParent->m_BotList.GetItemText(i, 5, max_level, 256);
pParent->m_BotList.GetItemText(i, 6, min_level, 256);
char cur_count[256];
pParent->m_BotList.GetItemText(i, 0, cur_count, 256);
int cur_num = atoi(cur_count);
if (bot_count[0] != '\0')
pBotdata->bot_count[cur_num] = atoi(bot_count);
else
pBotdata->bot_count[cur_num] = -1;
if (team[0] != '\0')
pBotdata->team_num[cur_num] = atoi(team);
else
pBotdata->team_num[cur_num] = -1;
if (max_ton[0] != '\0')
pBotdata->max_ton[cur_num] = atoi(max_ton);
else
pBotdata->max_ton[cur_num] = -1;
if (min_ton[0] != '\0')
pBotdata->min_ton[cur_num] = atoi(min_ton);
else
pBotdata->min_ton[cur_num] = -1;
if (max_level[0] != '\0')
pBotdata->max_level[cur_num] = atoi(max_level);
else
pBotdata->max_level[cur_num] = -1;
if (min_level[0] != '\0')
pBotdata->min_level[cur_num] = atoi(min_level);
else
pBotdata->min_level[cur_num] = -1;
}
pBotdata->rule_count = count;
CDialog::OnOK();
}
BOOL CNFOBotDlg::OnInitDialog()
{
CDialog::OnInitDialog();
CNFOPropertiesDlg* pParent = (CNFOPropertiesDlg*) GetOwner();
CNFOFileEditorDlg* pPParent = (CNFOFileEditorDlg*) pParent->GetOwner();
char intbuf[256];
int i;
// Handle team option first
char team_allowed[256];
char team_count[256];
pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 3, team_allowed, 256);
pParent->m_PropertyList.GetItemText(pParent->m_PropertyList.GetSelectionMark(), 4, team_count, 256);
if (_stricmp(team_allowed, pPParent->m_szYesNo[0]) == 0)
{
m_Team.SetCurSel(-1);
m_Team.EnableWindow(FALSE);
}
else
{
for (i = 1; i < atoi(team_count) + 1; i++)
m_Team.AddString(_itoa(i, intbuf, 10));
m_Team.SetCurSel(0);
}
// inits all the options
for (i = 1; i < 15; i++)
m_BotCount.AddString(_itoa(i, intbuf, 10));
for (i = 25; i <= 100; i += 5)
{
m_MaxTon.AddString(_itoa(i, intbuf, 10));
m_MinTon.AddString(_itoa(i, intbuf, 10));
}
for (i = 0; i < 10; i++)
{
m_MaxLevel.AddString(_itoa(i, intbuf, 10));
m_MinLevel.AddString(_itoa(i, intbuf, 10));
}
m_MaxTon.AddString(pPParent->m_szDefault);
m_MinTon.AddString(pPParent->m_szDefault);
m_MaxLevel.AddString(pPParent->m_szDefault);
m_MinLevel.AddString(pPParent->m_szDefault);
// now either grab the info or set to default
int curSel;
if (pParent->m_bEditRule)
{
// we are editing, so grab the info
curSel = pParent->m_BotList.GetSelectionMark();
char rule_num[256];
char bot_count[256];
char team[256];
char max_ton[256];
char min_ton[256];
char max_level[256];
char min_level[256];
pParent->m_BotList.GetItemText(curSel, 0, rule_num, 256);
pParent->m_BotList.GetItemText(curSel, 1, bot_count, 256);
pParent->m_BotList.GetItemText(curSel, 2, team, 256);
pParent->m_BotList.GetItemText(curSel, 3, max_ton, 256);
pParent->m_BotList.GetItemText(curSel, 4, min_ton, 256);
pParent->m_BotList.GetItemText(curSel, 5, max_level, 256);
pParent->m_BotList.GetItemText(curSel, 6, min_level, 256);
int found = m_BotCount.FindStringExact(0, bot_count);
if (found != CB_ERR)
m_BotCount.SetCurSel(found);
else
m_BotCount.SetCurSel(0);
found = m_Team.FindStringExact(0, team);
if (found != CB_ERR)
m_Team.SetCurSel(found);
else
m_Team.SetCurSel(0);
found = m_MaxTon.FindStringExact(0, max_ton);
if (found != CB_ERR)
m_MaxTon.SetCurSel(found);
else
m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
found = m_MinTon.FindStringExact(0, min_ton);
if (found != CB_ERR)
m_MinTon.SetCurSel(found);
else
m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
found = m_MaxLevel.FindStringExact(0, max_level);
if (found != CB_ERR)
m_MaxLevel.SetCurSel(found);
else
m_MaxLevel.SetCurSel(m_MaxLevel.GetCount() - 1);
found = m_MinLevel.FindStringExact(0, min_level);
if (found != CB_ERR)
m_MinLevel.SetCurSel(found);
else
m_MinLevel.SetCurSel(m_MinLevel.GetCount() - 1);
// set the current team rule number
m_RuleNum.ReplaceSel(rule_num);
}
else
{
// we are adding a new one, so set them to default
curSel = pParent->m_BotList.GetItemCount();
m_BotCount.SetCurSel(0);
m_MaxTon.SetCurSel(m_MaxTon.GetCount() - 1);
m_MinTon.SetCurSel(m_MinTon.GetCount() - 1);
m_MaxLevel.SetCurSel(m_MaxLevel.GetCount() - 1);
m_MinLevel.SetCurSel(m_MinLevel.GetCount() - 1);
// set the current team rule number
m_RuleNum.ReplaceSel(_itoa(curSel, intbuf, 10));
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}