Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
98 lines
2.2 KiB
C++
98 lines
2.2 KiB
C++
// ChildFrm.cpp : implementation of the CChildFrame class
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//
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#include "stdafx.h"
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#include "Peeper.h"
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#include "ChildFrm.h"
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#include "PeeperView.h"
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#include "RevLookUpView.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame
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IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
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BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
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//{{AFX_MSG_MAP(CChildFrame)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame construction/destruction
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CChildFrame::CChildFrame()
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{
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// TODO: add member initialization code here
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}
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CChildFrame::~CChildFrame()
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{
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}
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BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
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{
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// TODO: Modify the Window class or styles here by modifying
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// the CREATESTRUCT cs
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if( !CMDIChildWnd::PreCreateWindow(cs) )
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return FALSE;
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame diagnostics
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#ifdef _DEBUG
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void CChildFrame::AssertValid() const
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{
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CMDIChildWnd::AssertValid();
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}
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void CChildFrame::Dump(CDumpContext& dc) const
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{
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CMDIChildWnd::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CChildFrame message handlers
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BOOL CChildFrame::OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext)
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{
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if( !m_wndSplitter.CreateStatic( this, 1, 2, WS_CHILD | WS_VISIBLE ) )
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{
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TRACE0( "Failed to create splitter\n" );
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return FALSE;
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}
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CRect rct;
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GetClientRect(&rct);
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if(!m_wndSplitter.CreateView(0,0,RUNTIME_CLASS(CPeeperView),CSize(rct.Width()/2,10),pContext))
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{
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TRACE0("Failed to create CResTreeView ");
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return FALSE; // failed to create
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}
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if(!m_wndSplitter.CreateView(0,1,RUNTIME_CLASS(CRevLookUpView),CSize(rct.Width()/2,10),pContext))
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{
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TRACE0("Failed to create CResTreeView ");
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return FALSE; // failed to create
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}
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return TRUE;
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}
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