Files
firestorm/Gameleap/code/mw4/Tools/Peeper/resource.h
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

30 lines
1.0 KiB
C

//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Peeper.rc
//
#define IDD_ABOUTBOX 100
#define CG_IDD_PROGRESS 102
#define CG_IDS_PROGRESS_CAPTION 103
#define IDR_MAINFRAME 128
#define IDR_PEEPERTYPE 129
#define IDD_SEARCHDLG 130
#define IDC_EDIT1 1000
#define IDC_FILENAME 1000
#define CG_IDC_PROGDLG_PROGRESS 1003
#define CG_IDC_PROGDLG_PERCENT 1004
#define CG_IDC_PROGDLG_STATUS 1005
#define ID_EDIT_SEARCH 32771
#define ID_EDIT_FINDNEXT 32772
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 131
#define _APS_NEXT_COMMAND_VALUE 32773
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif