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firestorm/Gameleap/code/mw4/Tools/PixelWhipPro/CurveEditorFrame.h
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1.5 KiB
C++

#if !defined(AFX_CURVEEDITORFRAME_H__059B1593_4E6B_42BA_B7CF_245CC05A8D00__INCLUDED_)
#define AFX_CURVEEDITORFRAME_H__059B1593_4E6B_42BA_B7CF_245CC05A8D00__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// CurveEditorFrame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCurveEditorFrame frame
#include"CurveEditor.h"
class CCurveEditorFrame : public CFrameWnd
{
// DECLARE_DYNCREATE(CCurveEditorFrame)
protected:
CToolBar m_wndToolBar;
// Attributes
public:
CCurveEditorFrame(CWnd *parent=NULL); // protected constructor used by dynamic creation
CCurveEditor m_wndView;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCurveEditorFrame)
public:
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CCurveEditorFrame();
// Generated message map functions
//{{AFX_MSG(CCurveEditorFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnSetFocus(CWnd* pOldWnd);
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CURVEEDITORFRAME_H__059B1593_4E6B_42BA_B7CF_245CC05A8D00__INCLUDED_)