Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
#if !defined(AFX_SCALEOPT_H__2809D6BA_2198_428A_BA11_EC83F6C0BBFA__INCLUDED_)
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#define AFX_SCALEOPT_H__2809D6BA_2198_428A_BA11_EC83F6C0BBFA__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// ScaleOpt.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// CScaleOpt dialog
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class CScaleOpt : public CDialog
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{
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// Construction
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public:
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CScaleOpt(CWnd* pParent = NULL); // standard constructor
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bool ScaleAll;
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bool Brightness;
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float LastFact;
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// Dialog Data
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//{{AFX_DATA(CScaleOpt)
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enum { IDD = IDD_SCALEOPTIONS };
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CButton m_RBut;
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CButton m_ScopeBut;
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CSpinButtonCtrl m_ScaleSpin;
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BOOL m_Recurse;
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float m_SFact;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CScaleOpt)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CScaleOpt)
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afx_msg void OnDeltaposScalespin(NMHDR* pNMHDR, LRESULT* pResult);
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afx_msg void OnChangeSfact();
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virtual BOOL OnInitDialog();
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afx_msg void OnScope();
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afx_msg void OnSeleffect();
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afx_msg void OnAlleff();
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afx_msg void OnKillfocusSfact();
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virtual void OnOK();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_SCALEOPT_H__2809D6BA_2198_428A_BA11_EC83F6C0BBFA__INCLUDED_)
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