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firestorm/Gameleap/code/mw4/Tools/TCTb/SplineControl.h
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1.5 KiB
C++

#if !defined(AFX_SPLINECONTROL_H__DB172FD8_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)
#define AFX_SPLINECONTROL_H__DB172FD8_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SplineControl.h : header file
//
#include"CamInfoPage.h"
/////////////////////////////////////////////////////////////////////////////
// CSplineControl dialog
class CSplineControl : public CCamInfoPage
{
DECLARE_DYNCREATE(CSplineControl)
// Construction
public:
CSplineControl();
~CSplineControl();
// Dialog Data
//{{AFX_DATA(CSplineControl)
enum { IDD = IDD_CAMSPLINECON };
CStatic m_VelText;
CStatic m_PosText;
CSliderCtrl m_VelSliCtrl;
CSliderCtrl m_TmeSliCtrl;
int m_TmeSli;
int m_VelSli;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CSplineControl)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSplineControl)
afx_msg void OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar);
afx_msg void OnAnimate();
afx_msg void OnResetcurve();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
virtual void UpdateControlStates();
virtual void DataOut();
virtual void DataIn();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLINECONTROL_H__DB172FD8_6E4E_11D2_8409_00A0C933BCAC__INCLUDED_)