Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
104 lines
2.1 KiB
Plaintext
104 lines
2.1 KiB
Plaintext
[Eyeball]
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Type=CameraComponent
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IsMainSceneCamera=true
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SceneAlpha=OneZero
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SceneBackfaceCulling=yes
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SceneDithering=yes
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SceneFilter=Trilinear
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SceneFlatColoring=no
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SceneChildFlatColoringControl=no
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SceneFog=General
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SceneLightMapLighting=no
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SceneVertexLighting=no
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SceneLookupLighting=no
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SceneFaceLighting=no
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//SceneChildLightingControl=no
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ScenePerspectiveCorrection=yes
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ScenePriority=DefaultPriority
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SceneSpecular=no
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SceneTextureWrap=true
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SceneWireFrame=Solid
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SceneZBufferWrite=yes
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SceneZBufferCompare=yes
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NearClip=1.0
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FarClip=1000.0
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FogColor=0.5 0.5 0.5
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Cull=NeverCull
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[TargetCamera]
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Type=CameraComponent
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IsMainSceneCamera=false
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DrawSky=false
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SceneAlpha=OneZero
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SceneBackfaceCulling=yes
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SceneDithering=yes
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SceneFilter=Trilinear
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SceneFlatColoring=no
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SceneChildFlatColoringControl=no
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SceneFog=Disable
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SceneLightMapLighting=no
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SceneVertexLighting=no
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SceneLookupLighting=no
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SceneFaceLighting=no
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//SceneChildLightingControl=no
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ScenePerspectiveCorrection=yes
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ScenePriority=DefaultPriority
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SceneSpecular=no
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SceneTextureWrap=true
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SceneWireFrame=Solid
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SceneZBufferWrite=yes
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SceneZBufferCompare=yes
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NearClip=1.0
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FarClip=1000.0
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FogColor=0.5 0.5 0.5
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Cull=NeverCull
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ViewPortXPosition=0.088
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ViewPortYPosition=0.9433
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ViewPortWidth=0.088
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ViewPortHeight=0.118
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[ReticuleCamera]
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Type=CameraComponent
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IsMainSceneCamera=false
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SceneAlpha=OneZero
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SceneBackfaceCulling=yes
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SceneDithering=yes
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SceneFilter=Trilinear
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SceneFlatColoring=no
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SceneChildFlatColoringControl=no
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SceneFog=General
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SceneLightMapLighting=no
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SceneVertexLighting=no
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SceneLookupLighting=no
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SceneFaceLighting=no
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//SceneChildLightingControl=no
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ScenePerspectiveCorrection=yes
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ScenePriority=DefaultPriority
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SceneSpecular=no
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SceneTextureWrap=true
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SceneWireFrame=Solid
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SceneZBufferWrite=yes
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SceneZBufferCompare=yes
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HorizontalAngle=0.0525
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NearClip=1.0
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FarClip=1000.0
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FogColor=0.5 0.5 0.5
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Cull=NeverCull
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ViewPortXPosition=0.766
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ViewPortYPosition=0.650
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ViewPortWidth=0.533
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ViewPortHeight=0.300
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LODOffset=1000
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[Locator]
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Child=Eyeball
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Child=TargetCamera
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Child=ReticuleCamera |