Files
firestorm/Gameleap/mw4/Content/Interfaces/SimpleInterface/SimpleInterface.video
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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[Eyeball]
Type=CameraComponent
IsMainSceneCamera=true
SceneAlpha=OneZero
SceneBackfaceCulling=yes
SceneDithering=yes
SceneFilter=Trilinear
SceneFlatColoring=no
SceneChildFlatColoringControl=no
SceneFog=General
SceneLightMapLighting=no
SceneVertexLighting=no
SceneLookupLighting=no
SceneFaceLighting=no
//SceneChildLightingControl=no
ScenePerspectiveCorrection=yes
ScenePriority=DefaultPriority
SceneSpecular=no
SceneTextureWrap=true
SceneWireFrame=Solid
SceneZBufferWrite=yes
SceneZBufferCompare=yes
NearClip=1.0
FarClip=1000.0
FogColor=0.5 0.5 0.5
Cull=NeverCull
[TargetCamera]
Type=CameraComponent
IsMainSceneCamera=false
DrawSky=false
SceneAlpha=OneZero
SceneBackfaceCulling=yes
SceneDithering=yes
SceneFilter=Trilinear
SceneFlatColoring=no
SceneChildFlatColoringControl=no
SceneFog=Disable
SceneLightMapLighting=no
SceneVertexLighting=no
SceneLookupLighting=no
SceneFaceLighting=no
//SceneChildLightingControl=no
ScenePerspectiveCorrection=yes
ScenePriority=DefaultPriority
SceneSpecular=no
SceneTextureWrap=true
SceneWireFrame=Solid
SceneZBufferWrite=yes
SceneZBufferCompare=yes
NearClip=1.0
FarClip=1000.0
FogColor=0.5 0.5 0.5
Cull=NeverCull
ViewPortXPosition=0.088
ViewPortYPosition=0.9433
ViewPortWidth=0.088
ViewPortHeight=0.118
[ReticuleCamera]
Type=CameraComponent
IsMainSceneCamera=false
SceneAlpha=OneZero
SceneBackfaceCulling=yes
SceneDithering=yes
SceneFilter=Trilinear
SceneFlatColoring=no
SceneChildFlatColoringControl=no
SceneFog=General
SceneLightMapLighting=no
SceneVertexLighting=no
SceneLookupLighting=no
SceneFaceLighting=no
//SceneChildLightingControl=no
ScenePerspectiveCorrection=yes
ScenePriority=DefaultPriority
SceneSpecular=no
SceneTextureWrap=true
SceneWireFrame=Solid
SceneZBufferWrite=yes
SceneZBufferCompare=yes
HorizontalAngle=0.0525
NearClip=1.0
FarClip=1000.0
FogColor=0.5 0.5 0.5
Cull=NeverCull
ViewPortXPosition=0.766
ViewPortYPosition=0.650
ViewPortWidth=0.533
ViewPortHeight=0.300
LODOffset=1000
[Locator]
Child=Eyeball
Child=TargetCamera
Child=ReticuleCamera