Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
192 B
Plaintext
12 lines
192 B
Plaintext
[Objective]
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Model=Objective.data
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ExecutionState=NeverExecuteState
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CollideeType=Zone
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Number=-1
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Primary=true
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Visible=false
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State=2
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failtext=0
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succeedtext=0
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neutraltext=0
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descriptext=0 |