Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
19 lines
611 B
Plaintext
19 lines
611 B
Plaintext
[graph]
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NumNodes=10
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NumLinks=10
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NumBlocks=10
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PassFile=Content\Missions\Conroe02\Conroe02MoveGrid.data
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AirPassFile=Content\Missions\Conroe02\Conroe02AirMoveGrid.data
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RectFile=Content\Missions\Conroe02\Conroe02RectGrid.data
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Block0=-1.000000 -1.000000 -1.000000
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Block1=-1.000000 -1.000000 -1.000000
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Block2=-1.000000 -1.000000 -1.000000
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Block3=-1.000000 -1.000000 -1.000000
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Block4=-1.000000 -1.000000 -1.000000
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Block5=-1.000000 -1.000000 -1.000000
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Block6=-1.000000 -1.000000 -1.000000
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Block7=-1.000000 -1.000000 -1.000000
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Block8=-1.000000 -1.000000 -1.000000
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Block9=-1.000000 -1.000000 -1.000000
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