Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
5 lines
115 B
Plaintext
5 lines
115 B
Plaintext
!DEFAULT_ID=0
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!FIRST_TARGET_GROUP_ID=1
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!TARGET_RETICLE_ID=2
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!LOCKED_TARGET_RETICLE_ID=3
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!LAST_TARGET_GROUP_ID=4 |