Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
100 lines
4.4 KiB
C
100 lines
4.4 KiB
C
#include "Content\\ShellScripts\\MechLabHeaders.h"
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build_weapon_names
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{
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GUI_CREATE
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{
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//Weapons String array
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string weapon_names[150]
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weapon_names[0] = localize$(DNL_SMLAS)
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weapon_names[1] = localize$(DNL_MDLAS)
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weapon_names[2] = localize$(DNL_LGLAS)
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weapon_names[3] = localize$(DNL_SMPLS)
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weapon_names[4] = localize$(DNL_MDPLS)
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weapon_names[5] = localize$(DNL_LGPLS)
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weapon_names[6] = localize$(DNL_SMXPLS)
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weapon_names[7] = localize$(DNL_MDXPLS)
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weapon_names[8] = localize$(DNL_LGXPLS)
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weapon_names[9] = localize$(DNL_CSMPLS_SHORT)
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weapon_names[10] = localize$(DNL_CMDPLS_SHORT)
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weapon_names[11] = localize$(DNL_CLGPLS_SHORT)
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weapon_names[12] = localize$(DNL_CERSML_SHORT)
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weapon_names[13] = localize$(DNL_CERMDL_SHORT)
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weapon_names[14] = localize$(DNL_CERLGL_SHORT)
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weapon_names[15] = localize$(DNL_PPC_SHORT)
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weapon_names[16] = localize$(DNL_CERPPC_SHORT)
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weapon_names[17] = localize$(DNL_FLAMER)
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weapon_names[18] = localize$(DNL_CFLAMER)
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weapon_names[19] = localize$(DNL_BMBLAS)
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weapon_names[51] = localize$(DNL_SRM2_SHORT)
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weapon_names[52] = localize$(DNL_SRM4_SHORT)
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weapon_names[53] = localize$(DNL_SRM6_SHORT)
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weapon_names[54] = localize$(DNL_CSRM2_SHORT)
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weapon_names[55] = localize$(DNL_CSRM4_SHORT)
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weapon_names[56] = localize$(DNL_CSRM6_SHORT)
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weapon_names[57] = localize$(DNL_ISSSRM2_SHORT)
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weapon_names[58] = localize$(DNL_ISSSRM4_SHORT)
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weapon_names[59] = localize$(DNL_ISSSRM6_SHORT)
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weapon_names[60] = localize$(DNL_CSSRM2_SHORT)
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weapon_names[61] = localize$(DNL_CSSRM4_SHORT)
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weapon_names[62] = localize$(DNL_CSSRM6_SHORT)
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weapon_names[63] = localize$(DNL_MRM10_SHORT)
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weapon_names[64] = localize$(DNL_MRM20_SHORT)
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weapon_names[65] = localize$(DNL_MRM30_SHORT)
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weapon_names[66] = localize$(DNL_MRM40_SHORT)
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weapon_names[67] = localize$(DNL_SMRM10_SHORT)
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weapon_names[68] = localize$(DNL_SMRM20_SHORT)
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weapon_names[69] = localize$(DNL_SMRM30_SHORT)
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weapon_names[70] = localize$(DNL_SMRM40_SHORT)
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weapon_names[71] = localize$(DNL_CSMRM10_SHORT)
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weapon_names[72] = localize$(DNL_CSMRM20_SHORT)
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weapon_names[73] = localize$(DNL_CSMRM30_SHORT)
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weapon_names[74] = localize$(DNL_CSMRM40_SHORT)
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weapon_names[75] = localize$(DNL_LRM5_SHORT)
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weapon_names[76] = localize$(DNL_LRM10_SHORT)
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weapon_names[77] = localize$(DNL_LRM15_SHORT)
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weapon_names[78] = localize$(DNL_LRM20_SHORT)
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weapon_names[79] = localize$(DNL_CLRM5_SHORT)
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weapon_names[80] = localize$(DNL_CLRM10_SHORT)
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weapon_names[81] = localize$(DNL_CLRM15_SHORT)
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weapon_names[82] = localize$(DNL_CLRM20_SHORT)
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weapon_names[83] = localize$(DNL_THNDRBLT)
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weapon_names[84] = localize$(DNL_NARC)
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weapon_names[85] = localize$(DNL_CNARC)
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weapon_names[86] = localize$(DNL_FLARE)
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weapon_names[87] = localize$(DNL_HIGHEXPLOSIVE)
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weapon_names[88] = localize$(DNL_ARTILLERY)
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weapon_names[100] = localize$(DNL_AC2_SHORT)
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weapon_names[101] = localize$(DNL_AC5_SHORT)
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weapon_names[102] = localize$(DNL_AC10_SHORT)
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weapon_names[103] = localize$(DNL_AC20_SHORT)
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weapon_names[104] = localize$(DNL_LBXAC10_SHORT)
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weapon_names[105] = localize$(DNL_LBXAC20_SHORT)
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weapon_names[106] = localize$(DNL_CLBXAC10_SHORT)
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weapon_names[107] = localize$(DNL_CLBXAC20_SHORT)
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weapon_names[108] = localize$(DNL_UAC2_SHORT)
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weapon_names[109] = localize$(DNL_UAC5_SHORT)
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weapon_names[110] = localize$(DNL_UAC10_SHORT)
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weapon_names[111] = localize$(DNL_UAC20_SHORT)
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weapon_names[112] = localize$(DNL_CUAC2_SHORT)
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weapon_names[113] = localize$(DNL_CUAC5_SHORT)
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weapon_names[114] = localize$(DNL_CUAC10_SHORT)
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weapon_names[115] = localize$(DNL_CUAC20_SHORT)
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weapon_names[116] = localize$(DNL_LGAUSS)
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weapon_names[117] = localize$(DNL_GAUSS)
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weapon_names[118] = localize$(DNL_HGAUSS)
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weapon_names[119] = localize$(DNL_CGAUSS)
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weapon_names[120] = localize$(DNL_MG)
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weapon_names[121] = localize$(DNL_CMG)
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weapon_names[122] = localize$(DNL_LONGTOM)
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weapon_names[131] = localize$(DNL_JUMPJETS)
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weapon_names[132] = localize$(DNL_AMS_SHORT)
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weapon_names[133] = localize$(DNL_LAMS_SHORT)
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weapon_names[134] = localize$(DNL_ECM_SHORT)
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weapon_names[135] = localize$(DNL_HEAT_SINK)
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weapon_names[136] = localize$(DNL_BAP)
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weapon_names[137] = localize$(DNL_LA)
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weapon_names[138] = localize$(DNL_IFF_JAMMER)
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weapon_names[139] = localize$(DNL_ADVANCED_GYRO)
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}
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} |