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firestorm/build-env/VisualStudio6/VC98/Include/FSHARE.ODL
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Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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//+-------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1996
//
// File: fshare.odl
//
// Contents: File Share Interfaces
//
//------------------------------------------------------------------------
[uuid(OLEDS_IID_IADsFileShare),oleautomation, dual]
interface IADsFileShare: IADs
{
PROPERTY_LONG_RO(CurrentUserCount, DISPID_IADs_UPPER_BOUND + 1)
PROPERTY_BSTR_RW(Description, DISPID_IADs_UPPER_BOUND + 2)
PROPERTY_BSTR_RW(HostComputer, DISPID_IADs_UPPER_BOUND + 3)
PROPERTY_BSTR_RW(Path, DISPID_IADs_UPPER_BOUND + 4)
PROPERTY_LONG_RW(MaxUserCount, DISPID_IADs_UPPER_BOUND + 5)
};