Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
28 lines
1.0 KiB
C++
28 lines
1.0 KiB
C++
/***************************************************************************
|
|
*
|
|
* msacmdlg.h
|
|
*
|
|
* Copyright (c) 1991-1995 Microsoft Corporation. All Rights Reserved.
|
|
*
|
|
* Description:
|
|
* Audio Compression Manager Common Dialogs Identifiers
|
|
*
|
|
***************************************************************************/
|
|
|
|
#define DLG_ACMFORMATCHOOSE_ID 70
|
|
#define IDD_ACMFORMATCHOOSE_BTN_HELP 9
|
|
#define IDD_ACMFORMATCHOOSE_CMB_CUSTOM 100
|
|
#define IDD_ACMFORMATCHOOSE_CMB_FORMATTAG 101
|
|
#define IDD_ACMFORMATCHOOSE_CMB_FORMAT 102
|
|
#define IDD_ACMFORMATCHOOSE_BTN_SETNAME 103
|
|
#define IDD_ACMFORMATCHOOSE_BTN_DELNAME 104
|
|
|
|
#define DLG_ACMFILTERCHOOSE_ID 71
|
|
#define IDD_ACMFILTERCHOOSE_BTN_HELP 9
|
|
#define IDD_ACMFILTERCHOOSE_CMB_CUSTOM 100
|
|
#define IDD_ACMFILTERCHOOSE_CMB_FILTERTAG 101
|
|
#define IDD_ACMFILTERCHOOSE_CMB_FILTER 102
|
|
#define IDD_ACMFILTERCHOOSE_BTN_SETNAME 103
|
|
#define IDD_ACMFILTERCHOOSE_BTN_DELNAME 104
|
|
|