Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
18 lines
915 B
C++
18 lines
915 B
C++
/*****************************************************************************\
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* *
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* PLAN32.H - Portability mapping header file *
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* *
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* Version 4.0 *
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* *
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* Copyright (c) 1993-1996, Microsoft Corp. All rights reserved.*
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* *
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\*****************************************************************************/
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/*----------------------------------LANMAN----------------------------------*/
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/* LANMAN MACROS: */
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#define COPYTOARRAY(pDest, pSource) pDest = pSource
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/* LANMAN API: */
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