Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
50 lines
931 B
C++
50 lines
931 B
C++
/*++
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Copyright 1997 - 1998 Microsoft Corporation
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Module Name:
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qosname.h
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Abstract:
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This module contains the type definitions for the QOS name management routines, such as
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WSAInstallQOSTemplate etc.
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Author:
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Jim Stewart July 2, 1997
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Revision History:
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--*/
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#define WSCINSTALL_QOS_TEMPLATE "WSCInstallQOSTemplate"
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#define WSCREMOVE_QOS_TEMPLATE "WSCRemoveQOSTemplate"
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#define WPUGET_QOS_TEMPLATE "WPUGetQOSTemplate"
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typedef
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BOOL
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(APIENTRY * WSC_INSTALL_QOS_TEMPLATE )(
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IN const LPGUID Guid,
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IN LPWSABUF QosName,
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IN LPQOS Qos
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);
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typedef
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BOOL
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(APIENTRY * WSC_REMOVE_QOS_TEMPLATE )(
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IN const LPGUID Guid,
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IN LPWSABUF QosName
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);
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typedef
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BOOL
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(APIENTRY * WPU_GET_QOS_TEMPLATE )(
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IN const LPGUID Guid,
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IN LPWSABUF QosName,
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IN LPQOS Qos
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);
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