Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
49 lines
783 B
C++
49 lines
783 B
C++
/*++
|
|
|
|
Copyright (c) 1996 Microsoft Corporation
|
|
|
|
Module Name:
|
|
|
|
SspGUID
|
|
|
|
Abstract:
|
|
|
|
This file contains the GUIDS for the low level COM objects/interfaces
|
|
|
|
Author:
|
|
|
|
Chris Dudley (cdudley) 1/6/1997
|
|
|
|
Environment:
|
|
|
|
Win32, C++ w/Exceptions, ATL, COM/OLE
|
|
|
|
Revision History:
|
|
|
|
Chris Dudley (cdudley) 2/10/1997
|
|
|
|
Notes:
|
|
|
|
--*/
|
|
|
|
#ifndef __SSPGUID_H__
|
|
#define __SSPGUID_H__
|
|
|
|
#define IID_DEFINED
|
|
|
|
// SCardDat
|
|
#include <scarddat_i.c>
|
|
|
|
//SCardMgr
|
|
#include <scardmgr_i.c>
|
|
|
|
//SCardSrv
|
|
#include <scardsrv_i.c>
|
|
|
|
#ifndef CLSCTX_LOCAL
|
|
#define CLSCTX_LOCAL (CLSCTX_INPROC_SERVER| \
|
|
CLSCTX_INPROC_HANDLER| \
|
|
CLSCTX_LOCAL_SERVER)
|
|
#endif
|
|
#endif //__SSPGUID_H__
|