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firestorm/build-env/VisualStudio6/VC98/Include/STRMHELP.H
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
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2026-06-24 21:28:16 -05:00

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878 B
C++

//+---------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright 1992 - 1997 Microsoft Corporation.
//
// File: strmhelp.h
//
// Contents: Routines for writting variables to a stream in an
// architecture independent manner.
//
// Classes:
//
// Functions: WriteDouble
// ReadDouble
// SizeDouble
//
// History: 4-26-94 stevebl Created
//
//----------------------------------------------------------------------------
#ifndef __STRMHELP_H__
#define __STRMHELP_H__
#ifdef __cplusplus
extern "C" {
#endif
DWORD SizeDouble(void);
HRESULT WriteDouble(IStream * pstm, double d, ULONG FAR * pcbWritten);
HRESULT ReadDouble(IStream * pstm, double * pd, ULONG FAR * pcbRead);
#ifdef __cplusplus
}
#endif
#endif //__STRMHELP_H__