Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
43 lines
691 B
C++
43 lines
691 B
C++
/*++
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Copyright (c) 1996 Microsoft Corporation
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Module Name:
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wrpguid.h
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Abstract:
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This file includes the GUIDS for the Vendor wrapper COM object (interfaces,
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type library, etc.)
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Author:
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Chris Dudley (cdudley) 1/2/1997
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Environment:
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Win32, C++ w/Exceptions, COM/OLE
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Revision History:
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Chris Dudley (cdudley) 2/10/1997
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Notes:
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--*/
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#ifndef __WRPGUID_H__
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#define __WRPGUID_H__
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////////////////////////////////////////////////////////////////////////////
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//
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// include the header files
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//
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#define IID_DEFINED
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#include <scardcom_i.c>
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////////////////////////////////////////////////////////////////////////////////
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#endif |