Files
firestorm/build-env/build_editor.log
T
Cyd 2b8ca921cb Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS
Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
2026-06-24 21:28:16 -05:00

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--------------------Configuration: MW4GameEd2 - Win32 Release--------------------
Compiling...
FogColorProps.cpp
FogPropertiesPanel.cpp
MissionPropsPanel.cpp
DisperseDlg.cpp
ObjectiveListDlg.cpp
OverviewProperties.cpp
ResourceDlg.cpp
GameInterface.cpp
GameView.cpp
MainFrm.cpp
ObjListView.cpp
ObjManFrame.cpp
ObjTreeView.cpp
OverviewWindow.cpp
CameraController.cpp
ObjectManager.cpp
UndoManager.cpp
AVSDlg.cpp
GameTypesPanel.cpp
Generating Code...
Linking...
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
MW4Ed2.exe - 0 error(s), 2 warning(s)